FAQ
It's a superior way of acquiring VITA, PSM, PSP, PSX, PS3 Games, DLCs, Themes and Updates without the need to rely on user uploads, as you download the titles straight from PlayStation servers. It's just like downloading from PSS!
Say goodbye to MEGA transfer limits. Also, thanks to that you can be sure all the files are unchanged and do not contain any harmful code.
IMPORTANT NOTE REGARDING VITA CONSOLES:
Games, DLCs, Themes and Updates need NoNpDRM plugin installed on your Vita to work.
PSM titles need NoPsmDRM plugin installed to work.
PSP Games, DLCs, Themes and PSX Games need Adrenaline installed to work.
For Vita 3.61+ Games to be playable on ALL FIRMWARES you need the 0syscall6 plugin installed.
Vita Themes(only via PC download) requires ENSO to be installed on your console.
IMPORTANT NOTE REGARDING PS3 CONSOLES:
To use NoPayStation Games/DLCs you need console with CFW installed on it. Latest Ferrox Cobra or Rebug LITE are advised.
IMPORTANT NOTE REGARDING PSP GAMES IN EBOOT.PBP FORMAT (VITA AND PSP):
To use NoPayStation PSP Games in EBOOT.PBP format you need to install this PSP plugin.
This tutorial is for the Windows version of NPS Browser. If you are a macOS user, use this app instead.
-x {pkgFile} "{zRifKey}"
(note: add -c9 after -x for .CSO compressed files OR add -p after -x for PSP Games in EBOOT.PBP format).E5E278AA1EE34082A088279C83F9BBC806821C52F2AB5D2B4ABD995450355114
Vita Games:
Just copy the /app/ directory NPS Browser created to the root of your Vita and refresh LiveArea through VitaShell. It's the same process as you do with NoNpDRM rips.
Vita DLCs:
Just copy the /addcont/ directory NPS Browser created to the root of your Vita and refresh LiveArea through VitaShell. Note: You need the latest version of VitaShell (1.76 or newer) to use this feature!
Vita Updates:
Just copy /patch/ directory NPS Browser created to the root of your Vita and refresh LiveArea through VitaShell. Note: You need the latest version of VitaShell (1.98 or newer) to use this feature!
Vita Themes:
Just copy /bgdl/ directory NPS Browser created to the root of your Vita. Themes will auto-install on next reboot.
Note 1: You need to be on 3.60 ENSO or 3.65 ENSO in order to install themes.
Note 2: If there is no act.dat, such as when it is not activated, you need to set theme each time after rebooting. It can be avoided by making an empty act.dat like this: `tm0:/npdrm/act.dat`
PSM Games:
Just copy the /psm/ directory NPS Browser created to the root of your Vita and rebuild or update your Vita's database. Its same process as you do with NoPsmDRM rips.
PSX & PSP Games:
Just copy the /pspemu/ directory NPS Browser created to the root of your Vita(ux0/ur0/uma0/imc0 - depending which one are you using!) and run Adrenaline. You'll see the new game(s).
PSP DLCs:
Just copy the /pspemu/ directory NPS Browser created to the root of your Vita(ux0/ur0/uma0/imc0 - depending which one are you using!) and run Adrenaline. You'll see the new DLC(s).
PSP Themes:
Just copy the /pspemu/ directory NPS Browser created to the root of your Vita(ux0/ur0/uma0/imc0 - depending which one are you using!) and run Adrenaline. You'll see the new theme(s).
PS3 Games & DLCs:
aa
Now log into your main profile and play the game/DLCs.
Note 1: You only need to do it once per PKG+rap combo(game/DLC). For every new PKG/license you need to repeat these steps in that order: 3 -> 4b -> 5
Note 2: DONT REMOVE aa/ReActPSN PROFILE! If you do all PKGs (games/DLCs) will stop working!
Note 3: for NOT REQUIRED games/DLCs you need to press and hold O (circle) while opening ReActPSN
Note 4: For multipart games (Yakuza 5 for example) you need to merge them all into single PKG first: copy /B "first part.pkg" + "2nd part.pkg" + ... + "6th part.pkg" "output.pkg"
Contribution FAQ
Contributing to NPS couldn't be any easier:
Go to the contribution page and select your contribution method.
What you will need:
For single contributions you will need the PKG URL and license file.
For batch contributions you will need the .JSON exported from PSDLE, as well as a zipped folder containing the licenses.
Note: You do NOT need to have both files to contribute to NPS. Having just the license(s) or just the URL(s) is completely fine.
For this step you don't even need a 3.60 vita or CFW PS3, all steps are done on PC. All you need to have is purchased/added to account content.
Games / DLCs / Themes:
[{"property":"platform","title":"Platform"},{"property":"name","title":"Name"},{"property":"pkg","title":"PKG direct link"},{"property":"id","title":"Content ID"},{"property":"size","title":"File Size"},{"property":"baseGame","title":"Alternate Name"},{"property":"productID","title":"Product ID"},{"property":"url","title":"Store URL"}]
Vita Game Updates:
Open a text editor and paste in the copied data. Grab the URL for the update and contribute it using the steps outlined above under "How can I contribute?".
NOTE 1: Please contribute Updates with cumulative update type. These end with -PE in pkg link. Cumulative updates can be installed on ANY lower game version and they do not miss files from previous updates.
NOTE2: If a newer update is released, the XML will be updated with the new version. If that happens, links to previous updates CANNOT BE OBTAINED so grab your update links AS SOON AS POSSIBLE to get updates that still run on 3.60/3.65.
NOTE 3: If NOTE 2 scenario happens, the previously obtained PKG links to previous updates are still working and valid. Content is never removed from the servers.
Easy/regular method:
ux0:/nonpdrm
FAST method:
This method doesn't require you to download the whole game or to even have the base game installed (for DLCs), shortening the whole process from a few hours to just a few minutes.
ux0:/bgdl/t/00000X/
directory and copy temp.dat file to/as ux0:/license/theme/<GAMEID>/temp.rif
ux0:/nonpdrm/theme/<GAMEID>/6488b73b912a753a492e2714e9b38bc7.rif
ux0:/nonpdrm/theme
.ux0:/data
as CONTENT_ID.rif files. For example: ux0:data/EM0041-NPOA00013_00-0000000000000000.rif
.ux0:/nonpdrm/
directory (or ux0:/data/.rif
for NoPsmDRM)!Easy method / For single files:
Harder method / For batch zRIF making:
for /f "tokens=*" %B in ('dir /S /B *.rif') do make_key "%B" >> keys.txt
for /f "tokens=*" %B in ('dir /S /B work.bin') do make_key "%B" >> keys.txt
/dev_hdd0/home/00000000X/exdata/
/dev_hdd0/home/00000000X/*.rif